Labnotes
October 7th, 2013 3 min read

Weekend Reading – Headline absurds

Design Objective § Obvious, but what a great way to get the point across: Write less. § Exactly what is says on the flat label, in Open Sans font: Design trends gathered from Dribble. § Email 101: Opens, Clicks, Conversions. § Anyone building mobile apps – not just magazines – should consider the lessons from Why

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September 27th, 2013 4 min read

Weekend Reading – Proofreading at T+0.5

Design Objective § The iOS Design Cheat Sheet: everything you need to know about resolution, icons, element sizing, status and navigation bars, iconography, and typography. § Email as UI: But I strongly believe that the majority of "regular" users would far prefer receiving an email than having to go to

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September 21st, 2013 3 min read

Weekend Reading – Remove to Improve

Design Objective § Did you know you can make graphs look more attractive and impactive by removing unnecessary decorations? Remove to Improve shows you how. § Normalising Designs For Better Quality CSS. This presentation talks about making your designs easier to express in CSS, the obvious benefit being easier to maintain, so

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September 13th, 2013 3 min read

Weekend Reading – Fox News explains The Github

Design Objective § Not a lot of love for the new Yahoo logo. And there's a deeper lesson here about engineering and design. This article captures the essence of the problem, a common trapping when people with strong engineering background try to wing it: Yahoo's Logo Reveals

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September 6th, 2013 4 min read

Weekend Reading – Kitkat wins the internet

Design Objective § If you're tasked with authoring HTML emails, great place to start is the Modern HTML Email e-book. A very fast read, covers all the key point, though not very deep. § Why cards are the future of the web: In addition to their reputable past as an

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August 31st, 2013 3 min read

Weekend Reading – Informal, formal, real life

Design Objective § Gold. How to Work with Engineers — A Cheat Sheet for Designers: Or you can help every engineer you work with develop an appreciation for good design. How? Don’t just throw mocks over the fence—explain what you’re doing.> Teach them about your values, and why

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August 25th, 2013 3 min read

Weekend Reading – The Creative Process

The creative process explained Design Objective § Payment Info is a single form field for collecting payment info. Inspired by Square Wallet. § Gina Trapani: Better user experience almost always means more developer effort and often more complex code. That's the right tradeoff. § jcoglan: Friendly reminder that "people with

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August 17th, 2013 4 min read

Weekend Reading – I just fixed it!

So this happens to me all the time … Design Objective § UX Debt: UX debt is the quality gap between the experience your digital product delivers now and the improved experience it could offer given the necessary time and resources. Put another way, UX debt measures the number and magnitude of

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August 10th, 2013 5 min read

Weekend Reading – The git wall

Design Objective § When software design has life and death consequences: Amber Alert: The Tragedy of Bad Design: Millions of people will seek and carry out instructions to disable Amber Alerts on their phones—no small feat considering how little people like to read instructions and go spelunking into the bowels

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